![]() Although it's meant to be helpful in some restrictive countries, I find it useful in more niche situations. If you find that the network you're on is giving problems with Surfshark, then enable NoBorders Mode under your app settings. What I like about Surfshark is that this mode is automatically enabled and works silently in the background. Some websites are more rabid about detecting and blocking VPN users. Camouflage ModeĪlso known as server Obfuscation, Camouflage mode on Surfshark helps you hide the fact that you're using a VPN. The relatively closer distance will help reduce unnecessary latency. For example, Singapore and Hong Kong or Canada and the US. If you plan to use MultiHop, I recommend choosing a pair of servers closer to each other. *Highlighted cells indicate the best MultiHop server pairs to use. The latter is my go-to choice since it's ridiculously fast. Surfshark covers today's most commonly-used protocols, including IKEv2, OpenVPN (TCP and UDP), and WireGuard. Security protocols are VPNs' guidelines for transmitting data through your connection. Often, I can't tell the difference whether my Surfshark connection is active or not since it's fast, regardless. This option is relatively standard across VPN services, and it's a good idea to ensure it's enabled. This way, you won't send data directly to a destination without the VPN protecting you. With this enabled, Surfshark will prevent any data from leaving your device if it detects a disconnection from the VPN server. You can enable or disable a kill switch option. Some VPN brands allow users to select lower encryption levels to boose speed, which isn't a great idea. That's best to avoid having you shoot yourself in the foot. You don't have the option to disable or lower the encryption standard. The encryption rate is one thing that Surfshark enforces. Surfshark uses AES-256 for data encryption, which is currently the highest level of data encryption possible. Data encryption helps to ensure any information leaving your device is useless, even if it falls into the wrong hands. Surfshark data encryption is top of the line. While enabling all security options is advisable, you may need to toggle them for convenience. It mandates some while giving you options with others for better control. Surfshark's full report dives deeper into how points were attributed and which popular games take what types of data.įrom game updates to record breakers, GameRefinery recently took a look at how mobile gaming did in April.Surfshark combines several features that give it the excellent security profile that VPN users need. The lowest scores in the analysis of played games came out of China, Hong Kong, Taiwan, South Korea and Vietnam. In fact, the country producing "the most data-hungry mobile games" is actually France. However, Surfshark noted that this doesn’t mean all apps played in these countries are "equally voracious". Similarly high scorers were Germany, Austria, Hungary and the US, each coming in at more than 10 percent above average. Of all the countries in the study, Canada scored the highest in its playing of data-hungry games at 14 percent more than the average. Playrix’s Gardenscapes, meanwhile, scored an incredibly high 42, a whole 56.3 percent above the average in the dataset with its tracking of emails and text messages, as well as information sharing with third parties. Roblox also came above the average with a score of 30, collecting email addresses, search history, coarse location data and more. Surfshark found that the game collects data on users’ names, precise locations and phone numbers. ![]() NetEase’s Eggy Party was highlighted for scoring 35, a total 30.2 percent higher than the average. Overall, the average "hunger index" score was 26.9. An additional 20 percent was also added to the points total for any games that share data with third-party advertisers. Surfshark’s measuring system was to attribute points based on the types of data mobile games acquire, from user identities to tracking data across websites. VPN company Surfshark recently analysed the amount of data mobile games acquire from users, synthesising its findings into an average across the top games across 60 countries. ![]()
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